![]() ![]() The scarcely available Serious Bomb kills all enemies within the blast range. The Second Encounter expands Sam's arsenal from The First Encounter to include a chainsaw, a flamethrower, and a sniper rifle with a scope. The end of each thematic setting features a boss battle. The Second Encounter also introduces platforming elements, and makes traps appear more frequently. Unlike The First Encounter, the game features several stages with dynamic environments, such as rooms with multi-directional gravity, multiple arena floors, or slippery ice sections. The Second Encounter adds seven enemy variants to the cast of the original game, which similarly exhibit the behaviour of approaching or shooting at the player directly. Some spaces are arenas that need to be cleared of enemies before the player can proceed. In each level, the player faces large waves of enemies. As Sam "Serious" Stone, the player traverses twelve mostly linear levels across three thematic settings. Serious Sam: The Second Encounter is a first-person shooter that expands upon the gameplay of its predecessor, Serious Sam: The First Encounter. ![]() See also: Serious Sam: The First Encounter § Gameplay Gameplay Sam fighting Zorg Mercenaries using a flamethrower A virtual reality port of that remake, Serious Sam VR: The Second Encounter, was released in April 2017. With the publisher Devolver Digital, Croteam developed a remake, Serious Sam HD: The Second Encounter, that was first released in April 2010 and later brought to Xbox 360, Stadia, Nintendo Switch, PlayStation 4, and Xbox One. Instead of a third episode, The Second Encounter was followed up by a sequel, Serious Sam 2, in October 2005. The Second Encounter and its predecessor have been combined into one in several packages, including an Xbox port released by Gotham Games in November 2002. It was GameSpot 's "Game of the Month" for February 2002 and "Best Budget Game on PC" of the year. Like its predecessor, the game was highlighted for its price–performance ratio. ![]() The level variety and presentation were well received, as were the music and inclusion of power-ups. The game received positive reviews, with praise for its improvements over The First Encounter but criticism for its lack of innovation. After a delay from November 2001, Gathering of Developers released the game in February 2002. Initially intended as a mission pack, The Second Encounter was ultimately turned into a standalone product, regarded as the second episode after The First Encounter. A lower number of levels was compensated by making individual levels larger and more interactive, while three weapons were added to the original arsenal for their gameplay impact. Working in an improved version of Serious Engine with an expanded team, the studio set out to create three environments that moved away from the ancient Egyptian setting of the original. The gameplay builds on that of The First Encounter while adding additional weapons, more enemy types, and platforming elements, and additionally contains the Seriously Warped Deathmatch mod by A Few Screws Loose.ĭevelopment began immediately after Croteam had completed the first game. As Sam, the player traverses linear levels, either enclosed or set on open plains, and battles increasingly large waves of enemies with an expanding arsenal. Taking place immediately after The First Encounter, it follows the soldier Sam "Serious" Stone, whose spaceship crashes back to Earth on his way from ancient Egypt to Sirius, requiring him to seek the Holy Grail to continue his journey. It is the successor to Serious Sam: The First Encounter and the second game in the Serious Sam series. Serious Sam: The Second Encounter is a 2002 first-person shooter game developed by Croteam and published by Gathering of Developers. ![]()
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